tag:blogger.com,1999:blog-9007601562606157016.post6101605961421144737..comments2023-05-11T16:21:37.725+01:00Comments on <Stuff about="code" />: Minecraft: Pi Edition - Create Massive 3D ModelsMartin O'Hanlonhttp://www.blogger.com/profile/03047799173301971515noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-9007601562606157016.post-58255539513400613692016-08-08T15:36:40.740+01:002016-08-08T15:36:40.740+01:00Hello Martin,
I m looking for a method to export ...Hello Martin,<br /><br />I m looking for a method to export a creation .obj or .stl for 3d printing ?<br /><br />Cyrzhttps://www.blogger.com/profile/06486456272023062756noreply@blogger.comtag:blogger.com,1999:blog-9007601562606157016.post-66627901589164740502016-06-10T09:43:20.478+01:002016-06-10T09:43:20.478+01:00Nice tutorial. Give an example for how the game is...Nice tutorial. Give an example for how the game is very profitable. It is very popular right now. I like it. But I've been advised to this program <a href="https://3d-kstudio.com/product/trackscripts/" rel="nofollow"> 3d-kstudio.com/product/trackscripts/ </a>. Don't tell me it's good?Anonymoushttps://www.blogger.com/profile/13710423502046971644noreply@blogger.comtag:blogger.com,1999:blog-9007601562606157016.post-85871932393628628122015-10-07T11:59:23.523+01:002015-10-07T11:59:23.523+01:00you will need the Raspberry Juice plugin, which em...you will need the Raspberry Juice plugin, which emulates the pi api on the PC version of MinecraftMartin O'Hanlonhttps://www.blogger.com/profile/03047799173301971515noreply@blogger.comtag:blogger.com,1999:blog-9007601562606157016.post-85427161447194780832015-09-14T00:29:03.158+01:002015-09-14T00:29:03.158+01:00how do you install this on a windows based minecra...how do you install this on a windows based minecraftKobra Steinhttps://www.blogger.com/profile/15432405656230413354noreply@blogger.comtag:blogger.com,1999:blog-9007601562606157016.post-21517609395116973342015-07-15T10:15:11.077+01:002015-07-15T10:15:11.077+01:00Im not really sure I understand your problem.
The...Im not really sure I understand your problem.<br /><br />The script doesnt change the players position. If you find yourself trapped you could use the API to move the player to any position using mc.player.setPos(x,y,z)Martin O'Hanlonhttps://www.blogger.com/profile/03047799173301971515noreply@blogger.comtag:blogger.com,1999:blog-9007601562606157016.post-20464449143794541492015-07-11T19:38:21.989+01:002015-07-11T19:38:21.989+01:00whenever I create it it spawns me in like the air ...whenever I create it it spawns me in like the air and im trapped . what to I do <br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9007601562606157016.post-54795916183495509272013-11-02T11:22:33.085+00:002013-11-02T11:22:33.085+00:00I know you can use mineways or jMc2Obj to convert ...I know you can use mineways or jMc2Obj to convert a minecraft world to .obj format like you want but I only know about windowsAnonymoushttps://www.blogger.com/profile/17281943634611104699noreply@blogger.comtag:blogger.com,1999:blog-9007601562606157016.post-11087067082661615572013-04-24T02:55:48.553+01:002013-04-24T02:55:48.553+01:00Very cool script! I'm going to get my pi crank...Very cool script! I'm going to get my pi cranking out an island right now. Thank you for the information, really appreciate the work. Candyman76https://www.blogger.com/profile/04376657242381337156noreply@blogger.comtag:blogger.com,1999:blog-9007601562606157016.post-40757915548269198182013-04-21T07:42:23.072+01:002013-04-21T07:42:23.072+01:00The models are scaled by the program itself.
In o...The models are scaled by the program itself.<br /><br />In order to get the program working with a new obj file, you just need to configure a number of CONSTANTS at the start of the program (this is what they are for the cube:<br /><br /> COORDSSCALE = 10<br /> STARTCOORD = minecraft.Vec3(0,10,0)<br /> BLOCKTYPE = block.STONE<br /> SWAPYZ = False<br /> vertices,textures,normals,faces = load_obj("cube.obj")<br /><br />The COORDSCALE constant is how you scale the model, so in the case of the cube, each vertice (x,y,z point) in the model is multiplied by 10. I would either open the obj file in notepad and have a look at the vertices or just use or 'try it' with a scale of 1, if its too big, scale it down by using 0.1, if its too small scale it up to 10.Martin O'Hanlonhttps://www.blogger.com/profile/03047799173301971515noreply@blogger.comtag:blogger.com,1999:blog-9007601562606157016.post-71536494942118144842013-04-21T07:33:04.670+01:002013-04-21T07:33:04.670+01:00When I show them in my videos, they are just pictu...When I show them in my videos, they are just pictures, I just use the standard image view app which comes installed with raspbian.Martin O'Hanlonhttps://www.blogger.com/profile/03047799173301971515noreply@blogger.comtag:blogger.com,1999:blog-9007601562606157016.post-59181795235700456352013-04-21T01:38:31.855+01:002013-04-21T01:38:31.855+01:00Ignore my stupidity, I went for a noodle round the...Ignore my stupidity, I went for a noodle round the code and worked out it just rendered what you put in the code. However in your excellent video you demonstrate looking at your models on the PI in some sort of 3D viewer, could you tell me what software you were using for that?Mr Routledgehttps://www.blogger.com/profile/10514041055282676414noreply@blogger.comtag:blogger.com,1999:blog-9007601562606157016.post-81810825286995506762013-04-21T01:29:43.623+01:002013-04-21T01:29:43.623+01:00Martin, fantastic script and idea.
Just wonderi...Martin, fantastic script and idea. <br /><br />Just wondering what software you used other than Sketchup to 'scale' your models as you mentioned. I've worked out how to export from Sketchup as OBJ, but not sure where to go from there.<br /><br />Am I right in thinking you just call the script and tell it which .obj to render e.g.<br /><br />python minecraft-renderObj.py shuttle.obj<br /><br />I'd love to get this up and running so I can do show and tell at school.Mr Routledgehttps://www.blogger.com/profile/10514041055282676414noreply@blogger.comtag:blogger.com,1999:blog-9007601562606157016.post-72103792278055772192013-03-28T11:50:29.970+00:002013-03-28T11:50:29.970+00:00It sounds 'possible', Im not sure how you ...It sounds 'possible', Im not sure how you would determine a face or a polygon within the minecraft world as basically everything is blocks but you could certainly make a script that creates an obj file every block in a certain region. Fancy having a go?Martin O'Hanlonhttps://www.blogger.com/profile/03047799173301971515noreply@blogger.comtag:blogger.com,1999:blog-9007601562606157016.post-41307165181750896622013-03-28T10:20:53.915+00:002013-03-28T10:20:53.915+00:00mmmm, I'm just wondering if with a bit (lot) o...mmmm, I'm just wondering if with a bit (lot) of messing, if this could be done in reverse, so minecraft could be used as a 3d modeling environment, and *.obj files could be produced from a minecraft build.<br /><br />hehe, Time to start playing.Daniel Radcliffehttps://www.blogger.com/profile/16730971481648943423noreply@blogger.comtag:blogger.com,1999:blog-9007601562606157016.post-76143754227016308052013-03-27T07:16:05.646+00:002013-03-27T07:16:05.646+00:00That is AWESOME, Martin. Nicely done. Blogged abou...That is AWESOME, Martin. Nicely done. Blogged about it here: http://www.recantha.co.uk/blog/?p=3228<br />Thanks for sharing the script - looks like a lot of fun :-)Michael Hornehttps://www.blogger.com/profile/14798421679757500628noreply@blogger.com